Description
Aura Magic
The plan now is to use wind as a starting element and grow the mod around that until I have enough to then expand the ideas into the other elements, I will then start adding mixing of elements.
Note : This mod adds quiet a few new blocks to the world and it also designed around starting a new world and then adding the mod. If you do add it to an existing world you should do a backup of your world before adding it. The default Start NPC won't spawn and I will do a work around for that in the next version.
Below I go over the following :
- Common Items
- Basic Elemental Bench
- Wind Elemental Items
- Wind Elemental Bench
- Magic Spells
- Attack Defend Spell
- Block Down Spell
- Block Up Spell
- NPCs
- Dragons
- Sprites
- Start NPC (Quests)
- World Generation
- Prefabs
- Wind Crystal Spawning
- Added Crystals, Gems, Essence and Shards
- Commands
- AuraSettings
Common Items

Wind Elemental Items
Benches

The wind elemental bench is useds to make all the wind spell scroll, so far there are 3 listed below. There are 5 tiers for the bench, one for each level of spell.
Magic Spells



NPCs

I am currently working on the dragons, so far all they do is fly around the player spawn. There are 2 groups of dragons. Group1 is a large dragon and two baby dragons that follow it. Group 2 is a long large dragon by itself.


World Generation


All Crystals, Gems, Shards and Essence I have added

Commands
1) AuraSettings
a) if you run this with no parameters it shows you the current settings
b) -spawnBlocks toggles this off and on, defaults to on. Which controls all AuraMagic Block Generation
c) -removeBlocks toggles this off and on, defaults to off. This is meant only for removing aura blocks if you are removing the mod (My video explains this)

