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Aura Magic

Planning to add 11 more elements to the existing 6 and to enhance the existing magic system. I am currently working on Wind (Magic Spells, Sprites, Quests, Dragons, Prefabs and more)

Description

Aura Magic

The plan now is to use wind as a starting element and grow the mod around that until I have enough to then expand the ideas into the other elements, I will then start adding mixing of elements. 

Note : This mod adds quiet a few new blocks to the world and it also designed around starting a new world and then adding the mod. If you do add it to an existing world you should do a backup of your world before adding it. The default Start NPC won't spawn and I will do a work around for that in the next version.

Below I go over the following :

  1. Common Items
    1. Basic Elemental Bench
  2. Wind Elemental Items
    1. Wind Elemental Bench
    2. Magic Spells
      1. Attack Defend Spell
      2. Block Down Spell
      3. Block Up Spell
    3. NPCs
      1. Dragons
      2. Sprites
      3. Start NPC (Quests)
    4. World Generation
      1. Prefabs
      2. Wind Crystal Spawning
  3. Added Crystals, Gems, Essence and Shards
  4. Commands
    1. AuraSettings

 


Common Items


Basic Elemental Bench
The basic elemental bench is used to make all base tamers form the parts you can buy from the start NPC. You can also make all the element specific benches here too, so far there is only wind.
 

Wind Elemental Items


Benches

Wind Elemental Bench

The wind elemental bench is useds to make all the wind spell scroll, so far there are 3 listed below. There are 5 tiers for the bench, one for each level of spell.

Magic Spells

NPCs

I am currently working on the dragons, so far all they do is fly around the player spawn. There are 2 groups of dragons. Group1 is a large dragon and two baby dragons that follow it. Group 2 is a long large dragon by itself. 

 

World Generation


All Crystals, Gems, Shards and Essence I have added


Commands

1) AuraSettings

  a) if you run this with no parameters it shows you the current settings

  b) -spawnBlocks toggles this off and on, defaults to on. Which controls all AuraMagic Block Generation
  c) -removeBlocks toggles this off and on, defaults to off. This is meant only for removing aura blocks if you are removing the mod (My video explains this)

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