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IK-Walkers

A mod that adds walking machines that can be mounted.

This is a Work in Progress(WIP) mod that I threw together that uses Inverse Kinematics at its core concept to build dynamic walking animations in the game. 

So far this mod only includes a demo of a big 4-legged walker from a famous film series. (I will probably have to add some copyright disclaimer)

Roadmap

Unfortunately I was not able to finish my mod in time for the New Worlds Competition. But I will share my progress anyways. I still have a few plans for this mod:

  • make it mountable! This is currently worked on. Should follow shortly!
  • improve models. The big scale of the models allows for a lot of details. Currently textures are only placeholders
  • ✅fix hitboxes. Currently the models suffer a lot of visual glitching which will probably fixed by setting the hitboxes of the models correctly. I will look into this next. (fixed in 0.1.3)
  • make it fire! A machine of war with guns needs to be able to shoot at your foes. For this new projectiles are planned as well as a second seat in the cockpit with which a gunner will steer where to shoot.
  • give it sound! A big leg should have some impact after moving.
  • make the legs interact with its surroundings. I'm speaking of players being crushed by the legs or imprints leaved on the ground / foliage being destroyed.

 

How to make the demo work

Here the basic steps to run a demo

  • First spawn a structured entity group by running /ik spawn walker as an OP (Notice: at this point most of the entities are clustered at your position)
  • You can let the walker run forwards from about your position with /ik run. This is currently the only way to make the walker move. The main body will start moving into the direction your player model is facing and the legs will walk. 🤯
  • to reset any spawned entity (especially one that are not working) run /ik reset. This will remove any entity associated with this mod.

 

Images/demo vid

tbd

The IK-Walkers Team

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