Description
StructureV2 is a standalone worldgen structure pack. Structures spawn on newly generated chunks. Blueprint Nexus is optional.
The mod currently includes 16 structures for the normal world, including camps, mines, airships, taverns, floating islands, and more. Some structures can contain hidden chests or enemies, while others are purely decorative.
Note: Structures only generate in new or unexplored chunks. Existing terrain will not be updated.
What's new in 0.1.1
- Boss island with a multi-phase boss fight, minions, traps, and a reward chest after defeating the boss
- Admin panel (
/sv2 admin) for spawn rules, worldgen options, boss settings, and compatibility settings - Optional Aetherhaven content including Franek Kimono, scout and barracks quests, quest-board jobs, and veteran guard hiring
Boss island
Boss islands can spawn naturally during world generation. The island is loaded when you get close enough (~100 blocks by default). The boss starts dormant and goes through several phases during the fight. Once the island is cleared, the reward chest becomes available.
Admin tools (permission structurev2.admin):
/sv2 boss island-respawn— respawn the island boss while on a boss island/sv2 spawn boss_island_b— paste a boss island prefab at your feet
Compatibility
StructureV2 works on its own. The integrations below are optional and only activate when the corresponding mod is installed:
- Blueprint Nexus — optional. Newer versions of BN can handle structure worldgen automatically. StructureV2 will defer to it unless you enable forced generation in the admin panel.
- Lootr — per-player loot for pasted chests and boss rewards when the bridge is enabled.
- Aetherhaven 3.1.3 — Franek Base and Barracks quests, dialogue, quest-board jobs, and veteran hiring at the barracks.
- RPGLeveling — optional XP for clearing the boss island.
- MMOSkillTree — optional boss kill and defense XP hooks.
- WansWonderWeapon — optional harder boss settings.
Not compatible: old joszza:Structure. Remove it before using StructureV2.
Commands
Permission: structurev2.admin · aliases: /sv2, /structurev2, /structv2
/sv2 admin— open the admin panel/sv2 reload— reload spawn rules/sv2 list [world]— list spawn records/sv2 tp <index>— teleport to a spawn from the list/sv2 spawn <prefab>— paste a prefab at your position (e.g.Structure.Camp)/sv2 entries— list loaded spawn rule entries/sv2 validate— check that prefab references are valid/sv2 flush— force-save spawn data/sv2 clear— clear spawn records for the current world/sv2 nearby [radius]— show nearby spawn records/sv2 boss ...— boss testing and island tools
Install tip: After updating the jar, fully restart the world. Do not replace the jar while Hytale is running.
Feedback: Found a bug or have a suggestion? Leave a comment or contact joszza on Discord for a faster response.














