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Starky's Shield Captain America
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Commands:
- /perfectparries (/pp): UI for normal users
- /perfectparries settings (/pp settings): UI for server administrators
- /perfectparries effects (/pp effects): UI for users to select their desired parry effect
If you encounter any issues, please create a ticket on the discord server or send me a curseforge dm.
Features:
- If you time your block at the moment the enemy's attack is landing, you deal some damage in return, don't lose stamina, and gain some signature energy
- Special VFX & SFX upon perfect parries, counterattacks, staggers, and stuns
- Counterattack: attacking right after a perfect parry deals extra damage and triggers special effects
- Successful parries knock the opponent back and have a chance to stagger
- Separate parry system for PvE and PvP, enabling proper balancing
- Parry Effects: Speed, Damage Resistance, Regeneration, Heal, Stamina Restoration, Slow
- Custom parrying, stun, and wake animations
- On-screen reticle indicators for parry windows and counterattack windows
- Optional ranged attack reflection (arrows / projectiles)
- NPCs can parry players with their own configurable settings
- Entity Stamina System:
- All entities will have a configurable stamina system where they get stunned (special stun and wake animation) if stamina reaches 0
- A stun allows for a critical attack window (default = 2.5x damage) or rest (heal, eat, reposition, etc.)
- Each parry and attack will do a different/configurable amount of stamina to each mob
- Optional stamina display

General: Parry
"parryWindowMs": window of time you can trigger a perfect parry "reflectDamagePercent": % of incoming damage reflected back to the attacker on a perfect parry "reflectRangedAttacks": whether arrows and projectiles can be parried/reflected
General: Counterattack
"counterattackWindowMs": window of time after a perfect parry that triggers a counterattack "counterattackDamageMultiplier": damage multiplier for counterattacks
PvE: NPC
"enableNpcParry": allow NPCs to parry the player
PvE: Entity Stamina
"enableEntityStamina": enable the Entity Stamina System "enableStaminaDisplay": show entities' stamina bars on the HUD "staggerDurationSeconds": how long an entity is staggered after a parry "stunDurationSeconds": how long an entity is stunned once stamina reaches 0 "stunnedDamageMultiplier": damage multiplier against stunned/critical-window enemies
PvE: Parry Effects
"enableParryEffects": enable selectable parry effects in PvE "parryEffectThreshold": consecutive parries needed to trigger your chosen PvE effect
PvP: Parry
"enablePvPParrySystem": enable parry mechanics between players "enableSuperKnockback": bigger knockback when a player parries another player
PvP: Parry Effects
"enablePvpParryEffects": enable selectable parry effects in PvP "pvpParryEffectThreshold": consecutive parries needed to trigger your chosen PvP effect







