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Realish NPCs

NPCs have adjusted behavior, as well as increased reactivity to Henry's behavior and other events.

General NPC Features:
- NPCs always pray aloud.
- Fewer drunk NPCs.
- NPCs now more challenging dice players (see Discussions for breakdown).
- Public brawls will cause larger crowds to gather (up to 20 NPCs).
- Dead NPCs respawn time is now 14 days (normal), and 21 days (public enemy).

NPC Reactivity Features:
- NPCs are more alert to sounds and smells.
- NPCs react more to theft, lock-picking, and unlocked doors (supposed to be locked).
- NPCs react more to combat, gunshots, projectile impacts, and other weapon-related events.
- NPC reaction to unconscious NPCs or NPC corpses is much stronger.
- NPCs will react more to rocks thrown in their direction.
- NPCs will grow nervous quicker, and the nervousness will spread.

Reputation Features:
- NPC Factions are less tolerant of Henry, and faction relationship 'tiers' have higher thresholds.
- Reputation has less effect on buy/sell prices.
- Reputation propagation between areas/factions, reduced.
- Reputation threshold for skill-check difficulty, increased.

Criminality Response:
- Calls for alarm and dog alarms will result in more attention.
- Missing NPCs will garner more attention.
- NPCs replace locks much sooner.

Compatibility:
- This mod is PTF and only affects NPC values in rpg_param, scriptparam, crime, angriness_enum. Contains one non-PTF quest file for Easy Riders intro.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

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