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Morphing Bracelet Reborn

Morphing Bracelet Reborn is a Minecraft Bedrock add-on that lets players transform into mobs and disguise themselves as blocks. HEAVILY BASED ON COOKIE DOOKIES MORPHING BRACELET [BETA]
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Description

DOWNLOAD THE UI STACK PATCH (Under the files tab) & PLACE IT TOP PRIORITY FOR UPDATED UI ON REALMS

Ensure Experimental Features and cheats are enabled
 
Created By ChatGPTimage by chatgpt

Current Production Build: v1.3.9

Pack Type: Behaviour Pack + Resource Pack .mcaddon


Description

Morphing Bracelet Reborn is a Minecraft Bedrock Edition Add-On that lets players transform into mobs, blocks, and special disguise forms using a magical Morphing Bracelet.

The Bracelet gives players access to a large morph library through an in-game menu system. Unlock disguises, select forms, become mobs, use mob-style sounds/actions, disguise yourself as blocks, and settle into the world as supported block forms.

This production build greatly expands the original Bracelet system with new Minecraft mob families, many new variants, functional block-style disguises, improved menu organisation, model-based icons, real settled proxy behaviour, and a large amount of Bedrock compatibility cleanup.

Created By ChatGPTimage by chatgpt

Main Features

Morph Into Mobs

Use the Bracelet to transform into many different mob forms.

Supported morph types include:

  • Passive animals
  • Hostile mobs
  • Aquatic mobs
  • Nether mobs
  • End mobs
  • Villagers and NPC-style mobs
  • Golems and utility mobs
  • Boss-style forms
  • New modern mob families
  • Visual and equipment variants

The morph system preserves the core Bracelet gameplay loop: unlock forms, browse the menu, select a disguise, transform, and use the form for roleplay, stealth, exploration, or creative fun.


Morph Into Blocks

The Bracelet also supports block disguises.

Block forms can be used for:

  • Hide-and-seek
  • Roleplay
  • Creative maps
  • Survival stealth
  • Decoration
  • Screenshots
  • Adventure maps
  • Multiplayer disguise gameplay

The existing block morph range is preserved and expanded with newer functional block forms.


Settled Block Mode

Some block disguises can settle into the world.

When a player settles as a block-style disguise, the Add-On attempts to use a real vanilla proxy block where possible. This makes the disguise feel more natural than a simple visual model.

For supported blocks, the settled form can behave more like the matching vanilla block.

Examples:

  • Bells can ring.
  • Campfires can behave like campfires.
  • Torches and lanterns appear as real light-source blocks.
  • Some containers and workstation-style blocks may be interactable while settled.

Functional Block Disguises

This build adds functional block-style disguises.

Included functional forms:

  • Bell
  • Torch
  • Soul Torch
  • Redstone Torch
  • Unlit Redstone Torch
  • Copper Torch
  • Campfire
  • Soul Campfire
  • Lantern
  • Soul Lantern
  • Copper Lantern
  • Exposed Copper Lantern
  • Weathered Copper Lantern
  • Oxidized Copper Lantern

These forms use approximate visuals while moving and attempt to use real vanilla proxy behaviour while settled.


Mob Sounds and Actions

Many mob morphs include sound/action behaviour through the Bracelet system.

Depending on the form, players can trigger mob-style sounds or actions while transformed.


Fullscreen Menu System

The Bracelet uses an in-game menu to browse and select morphs.

The menu has been reorganised into clearer logical groups so the growing disguise library is easier to navigate.

Mob categories and block categories have both been reworked for better usability.


Model-Based Menu Icons

New mob icons have been rebuilt using actual model geometry and texture assets rather than simple placeholder icons.

This helps the menu better represent the forms being selected, especially for the newly added mobs and variants.


New Content in v1.3.9

New Mob Families

This build adds support for several newer Minecraft mob families and their visual variants.

New mob morph IDs occupy the range:

526–596

These were added without overwriting the older vanilla mob and block morph ranges.


Added Mob Morphs

Copper Golem Family

Added full Copper Golem family support.

Included forms:

  • Copper Golem
  • Exposed Copper Golem
  • Weathered Copper Golem
  • Oxidized Copper Golem
  • Flower Copper Golem
  • Flower Exposed Copper Golem
  • Flower Weathered Copper Golem
  • Flower Oxidized Copper Golem

v1.3.9 Copper Golem Fix

This build fixes the Copper Golem family render issue from earlier internal test builds where parts of the model could appear missing.

The render setup now properly displays:

  • Full Copper Golem body
  • Head
  • Arms
  • Legs
  • Eye overlay
  • Flower overlay where applicable

Creaking Family

Added Creaking forms and visual states.

Included forms:

  • Creaking
  • Observed Creaking
  • Unobserved Creaking
  • Twitching Creaking
  • Crumbling Creaking

Creaking received additional cleanup for animation references and attack-state behaviour compared with earlier 1.2/3.x builds.


Happy Ghast Family

Added Happy Ghast forms.

Included forms:

  • Happy Ghast
  • Ghastling
  • Harnessed Happy Ghast

These forms include geometry, textures, render routing, sounds, and menu icons.


Nautilus Family

Added Nautilus forms and equipment-style variants.

Included forms:

  • Nautilus
  • Baby Nautilus
  • Saddled Nautilus
  • Armored Nautilus variants
  • Saddled + Armored Nautilus variants

Some equipment and cosmetic variants may unlock through the parent mob family instead of exact vanilla-state capture, depending on what Bedrock exposes at runtime.


Zombie Nautilus Family

Added Zombie Nautilus and Coral Zombie Nautilus forms.

Included forms:

  • Zombie Nautilus
  • Coral Zombie Nautilus
  • Saddled Zombie Nautilus
  • Armored Zombie Nautilus variants
  • Saddled + Armored Zombie Nautilus variants
  • Coral saddled/armored combinations

Parched

Added Parched as a new morph.

Parched uses improved animation routing compared with earlier builds, although future animation polish may still improve its movement.


Sulfur Cube Family

Added Sulfur Cube forms and visual variants.

Included forms:

  • Sulfur Cube
  • Small Sulfur Cube
  • TNT Sulfur Cube
  • Sulfur Cube archetype variants

Earlier invisible Sulfur Cube issues were fixed by correcting render handling and replacing unsafe variable usage.


Camel Husk Family

Added Camel Husk forms.

Included forms:

  • Camel Husk
  • Saddled Camel Husk

Camel Husk includes new render support, sounds, and model-based menu icons.


Functional Block Forms

Functional block IDs occupy the range:

597–610

Added forms:

  • Bell
  • Torch
  • Soul Torch
  • Redstone Torch
  • Unlit Redstone Torch
  • Copper Torch
  • Campfire
  • Soul Campfire
  • Lantern
  • Soul Lantern
  • Copper Lantern
  • Exposed Copper Lantern
  • Weathered Copper Lantern
  • Oxidized Copper Lantern

These are separate from the older full-cube block disguises.


Menu Reorganisation

The morph menus have been reorganised to make the Bracelet easier to browse.

Mob Categories

Mobs are now grouped more logically into categories such as:

  • Utility, Golems & Helpers
  • Farm & Ambient Animals
  • Pets & Tameables
  • Mounts & Pack Animals
  • Villagers, Traders & NPCs
  • Aquatic & Amphibious
  • Arthropods & Small Pests
  • Undead
  • Illagers & Raid Mobs
  • Nether Mobs
  • End Mobs
  • Other Hostile Monsters
  • Bosses & Legends

Block Categories

Block forms are now grouped into categories such as:

  • Natural Terrain & Plants
  • Wood, Logs & Hyphae
  • Stone, Deepslate & Masonry
  • Ores & Raw Materials
  • Mineral & Storage Blocks
  • Copper, Resin & Weathering
  • Coloured Building Sets
  • Glass & Translucent
  • Lights, Fire & Signals
  • Workstations, Containers & Interactive
  • Decorative Details
  • Nether Blocks
  • End Blocks
  • Technical / Admin Blocks

Rendering Improvements

This build includes extensive render fixes and cleanup.

Fixed or improved:

  • Copper Golem missing model parts
  • Copper Golem eye overlay rendering
  • Copper Golem flower overlay rendering
  • Happy Ghast invisibility
  • Harnessed Happy Ghast rendering
  • Sulfur Cube invisibility
  • Camel Husk icon mismatch
  • Creaking animation reference issues
  • Parched animation routing
  • New mob render-controller texture selection
  • Sample-derived geometry conflicts
  • Actorless Molang spam from earlier new-mob logic
  • Old Sulfur Cube variable errors
  • Several menu icon issues

Settled Camera / Proxy Behaviour

Earlier test builds had issues where partial block forms could cause camera twitching or visible teleport correction.

This production build restores smoother settled behaviour for partial block proxies such as:

  • Bell
  • Torches
  • Lanterns
  • Campfires

The current approach avoids constantly fighting the player camera while settled and allows the real proxy block to handle more of the visible block behaviour.


Interactable Proxies

The Add-On attempts to preserve vanilla interaction behaviour for settled interactable block forms.

Supported or intended interactable forms include:

  • Barrel
  • Furnace
  • Lit Furnace
  • Smoker
  • Lit Smoker
  • Blast Furnace
  • Lit Blast Furnace
  • Crafting Table
  • Cartography Table
  • Fletching Table
  • Smithing Table
  • Loom
  • Dispenser
  • Dropper
  • Jukebox
  • Noteblock
  • Bell
  • Campfire
  • Soul Campfire
  • Torch variants
  • Lantern variants
  • Safe shulker-box proxies

Some of these still have limitations because Bedrock handles certain block interactions through strict vanilla rules.


Capture and Unlock Behaviour

Normal Capture

Many forms can be unlocked through the normal Bracelet capture system.

Examples include:

  • Copper Golem family
  • Creaking family
  • Happy Ghast / Ghastling
  • Nautilus
  • Zombie Nautilus
  • Parched
  • Sulfur Cube
  • Camel Husk

Family Unlocks

Some visual/equipment variants may unlock through their parent family instead of exact capture.

This is used when Bedrock does not expose a cosmetic or equipment state clearly enough during capture.

Examples:

  • Harnessed Happy Ghast
  • Saddled Nautilus
  • Armored Nautilus
  • Saddled + Armored Nautilus
  • Saddled Camel Husk
  • TNT Sulfur Cube
  • Some Sulfur Cube archetype visuals

Preserved Behaviour

This build intentionally preserves the existing Bracelet foundation.

Preserved:

  • Existing namespace
  • Existing UUIDs
  • Existing item IDs
  • Existing Holo Orb Bracelet model
  • Existing Holo Orb Bracelet texture
  • Existing Holo Orb Bracelet animation
  • Existing capture logic
  • Existing unlock state behaviour
  • Existing pinned morph behaviour
  • Existing player render recovery logic
  • Existing fullscreen menu flow
  • Existing voice/action system
  • Existing vanilla mob morphs
  • Existing block morphs
  • Existing functional block IDs

Morph ID Ranges

This build preserves the established ID layout.

83–525 Existing block morphs 526–596 New mob morphs and variants 597–610 Functional block / entity-block disguises

IDs were preserved to avoid breaking existing unlock data and established behaviour.


Known Limitations

This build is the current production build, but it is still being improved.

Some Interactable Blocks May Be Inconsistent

Some settled interactable block forms may not behave exactly like their vanilla versions.

Known or likely affected:

  • Jukebox
  • Noteblock
  • Dispenser
  • Dropper
  • Some workstation/container blocks depending on camera angle, player position, and held item

Jukebox is currently the clearest known example and does not accept/use discs reliably while disguised.


Functional Block Movement Visuals Are Approximate

Functional block forms are most accurate while settled.

While moving:

  • Bells, torches, lanterns, and campfires may look simplified.
  • Some moving forms may appear more blocky than the final settled version.
  • The settled real proxy is the intended accurate state.

Some New Mob Animations Need More Polish

Some new mobs render and function but may not fully match vanilla animation quality yet.

Likely future polish areas:

  • Parched movement
  • Happy Ghast floating/idle animation
  • Happy Ghast harness/rope visuals
  • Nautilus swim posture
  • Nautilus equipment overlays
  • Zombie Nautilus equipment overlays
  • Sulfur Cube squash/swell timing
  • Creaking variant-specific timing

Some Icons May Need Manual Framing Polish

New mob icons use model-based thumbnails, but some large or unusually shaped mobs may still need manual framing tweaks.

Possible affected icons:

  • Happy Ghast
  • Nautilus
  • Zombie Nautilus
  • Sulfur Cube variants
  • Camel Husk

Bedrock Cache Issues

Minecraft Bedrock can keep loading cached files from older installed pack folders.

Symptoms may include:

  • Old icons still showing
  • Old errors still appearing in logs
  • Old geometry still loading
  • Pack folders with older names such as:

MorphingBraceletRebornV130

Recommended fix:

  1. Remove the old pack from the world.
  2. Delete old Bracelet Behaviour Packs from Minecraft Storage.
  3. Delete old Bracelet Resource Packs from Minecraft Storage.
  4. Import the new .mcaddon.
  5. Re-apply both packs to the world.
  6. Restart Minecraft if old files still appear.

Installation Notes

This Add-On requires both the Behaviour Pack and Resource Pack.

Recommended installation:

  1. Download the .mcaddon.
  2. Open it with Minecraft Bedrock Edition.
  3. Apply the Behaviour Pack to your world.
  4. Apply the Resource Pack to your world.
  5. Enable any required experimental world settings if Minecraft asks for them.
  6. Start the world and craft/use the Morphing Bracelet.

When updating from older builds, a clean install is strongly recommended.


Compatibility Notes

  • Built for Minecraft Bedrock Edition.
  • Not compatible with Java Edition.
  • Uses modern Bedrock Add-On structure.
  • Does not use Holiday Creator Features.
  • Requires both BP and RP.
  • Some newer mob assets depend on the player’s Minecraft version supporting those assets/entities.
  • Other resource packs may conflict with player rendering, UI, or entity geometry.

Validation Status

The current production build passed static validation before packaging.

Validation included:

  • JSON strict parsing
  • JavaScript syntax checks
  • .mcaddon zip integrity check
  • BP/RP dependency correction
  • Package root structure check
  • New mob icon presence check
  • Copper Golem render-controller check
  • Old Sulfur Cube variable reference check
  • Armor-offset locator reference check

Credits

Add-On Development

Morphing Bracelet Reborn production update, Bedrock integration, scripting, morph expansion, render fixes, menu restructuring, functional block proxy work, and packaging by the project developer/team.

Original Concept

Inspired by the classic Minecraft morph/disguise gameplay concept: transforming into mobs, blocks, and other forms for survival, roleplay, and creative gameplay.

Minecraft Assets and Samples

Some compatibility work and asset references were developed using the official Minecraft Bedrock sample structure provided by Mojang/Microsoft as a Bedrock Add-On reference.

Minecraft, Bedrock Edition, mobs, blocks, textures, sounds, and related game assets are property of Mojang Studios / Microsoft.

Testing

Special thanks to in-game testing feedback for identifying:

  • Copper Golem render issues
  • Happy Ghast visibility issues
  • Sulfur Cube visibility issues
  • Functional block camera twitching
  • Bell interaction behaviour
  • Interactable proxy limitations
  • Menu icon quality issues
  • Bedrock pack caching problems
  • Dependency mismatch issues

Tools / Workflow

Built and validated using standard Bedrock Add-On packaging practices, JSON validation, JavaScript syntax checks, and .mcaddon archive integrity checks.


Disclaimer

Morphing Bracelet Reborn is a fan-made Minecraft Bedrock Add-On.

It is not an official Minecraft product and is not approved by or associated with Mojang Studios or Microsoft.

All Minecraft names, assets, and references belong to their respective owners.

 

As always, this project is built on the foundations of the original Morphing Bracelet addon by CookieDookie.


Summary

Morphing Bracelet Reborn v1.3.9 is the current production build of the Add-On.

It expands the Bracelet with new mobs, new variants, functional block disguises, improved menus, better icons, Copper Golem render fixes, and many stability improvements.

It is not feature-final, but it is the most complete and usable production version so far.

The Morphing Bracelet Reborn Team

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