Description
Better Base Range
Expands your base camp radius — the build/visual area, pal work area, wild-spawn suppression, neighbor spacing, and combat range all scale together, so a bigger base actually behaves like one. Also relaxes vanilla building restrictions: build at any height, on steep terrain, with floating foundations, overlapping objects, no per-player build cap, over water without the Aquatic Construction Kit, and right next to bosses/facilities/other bases.
⚠️ Read this first
1. You need the Palworld-specific build of UE4SS. The standard/generic UE4SS build will misbehave and can crash dedicated servers:
https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld
Palworld ships a modified engine, and the generic build reads game data at locations that don't line up with it. It looks fine — UE4SS loads, mods start, logs print normally — which makes it very easy to blame a mod instead. Check the first lines of your UE4SS.log:
UE4SS - v3.0.1 Beta #0 - Git SHA #c838a8ac <- correct (Palworld-specific)
UE4SS - v3.0.1 Beta #0 - Git SHA #c2ac246 <- WRONG (generic build)
2. There is no in-game console by default. Several people have asked where to type SetBaseRange. Those are UE4SS console commands, not the game's ~ console — most people never enable it. You don't need it. Just open Scripts/main.lua, change local BaseRange = 200 on line 13, and restart. That's the normal way to configure this mod.
3. On a server, install it on the SERVER. Not just your own client. See below — this affects whether features work at all, not just visuals.
Features
- One number controls everything. Set your desired range once and every related distance scales proportionally off the vanilla value (default vanilla range is 70).
- Applies instantly, no restart required. Change your range live with
SetBaseRange <number>if you have the UE4SS console enabled — otherwise just edit the file. - No need to break your Palbox. Existing bases update automatically — both on install and every time a player joins — so you never have to demolish and rebuild your base to see the new range take effect.
- Visual ring included. The build-area ring displayed around your Palbox scales to match (client-side — see Known Issues).
- Smart neighbor spacing. The minimum distance between bases scales using an exponent curve instead of linearly, so multiple bases don't end up absurdly far apart at high ranges — or place bases right next to each other, since this defaults to
0. - No height limit. Build as high, or as far down a cliff, as you want.
- Floating foundations allowed. Great for bridges, cliffside bases, and detached platforms.
- Build on steep terrain. Vanilla only allows ~30° incline; this raises it to a full 90°, including vertical cliff faces.
- No per-player build cap.
- Overlapping build objects allowed.
- Build over water without the Aquatic Construction Kit. Water foundations only require wood in your inventory.
- Build next to bosses and special facilities. Removes the "Too close to a special boss or facility" restriction.
What gets scaled
| Setting | What it controls |
|---|---|
| Build/AI Area Range | The Palbox + camp point's build and AI radius |
| Wild Spawn Suppression | How far wild pals are kept from your base |
| Pal Work Area | How far your pals will roam outside the base to work |
| Combat Range | How far pals will chase/engage enemies from the base |
| Neighbor Minimum Distance | Spacing required between separate bases (PvP and non-PvP) |
| Building Max Height | Vanilla ceiling on how tall/how far down you can build |
| Floating Foundation Allowance | How far a foundation can float above ground before rejection |
| Max Building Lean Angle | Steepest terrain incline you can build on |
| Max Buildings Per Player | Vanilla cap on total objects one character can build |
Other restrictions removed
| Restriction | What changed |
|---|---|
| Boss/Facility Build Block | Bypassed entirely |
| Water Building Item Requirement | Redirected to wood instead of the Aquatic Construction Kit |
Configuration
Open Scripts/main.lua and change the values at the top of the file (BaseRange, MaxBuildHeight, MaxFloatingFoundation, MaxLeanAngle, MaxBuildingsPerPlayer, AllowOverlappingBuild, NeighborMinDistanceOverride, IgnoreBossFacilityBuildRestriction, WaterBuildingItemOverride, WaterFoundationMinHeightAboveWater), then restart.
Console Commands (optional — requires the UE4SS console)
SetBaseRange <number>
SetNeighborDistance <number>
SetNeighborDistance auto
These apply instantly to every base already in the world. If you don't have the UE4SS console enabled, ignore this section entirely and edit the file instead.
Requirements
- UE4SS — Palworld-specific build (see the warning above)
Installing on a Dedicated Server
This is a classic Lua mod (enabled.txt + Scripts/main.lua, no Info.json), so it uses UE4SS's manual setup. Where the folder goes depends on how UE4SS was installed:
-
UE4SS core files directly in
Pal/Binaries/Win64/:Pal/Binaries/Win64/Mods/BetterBaseRange/ -
UE4SS installed in an
ue4sssubfolder (common with host panels like AMP):Pal/Binaries/Win64/ue4ss/Mods/BetterBaseRange/
Then add to that same folder's mods.txt:
BetterBaseRange : 1
Game Pass / Xbox app: your game folder is Content\Pal\Binaries\WinGDK\ instead of Pal\Binaries\Win64\.
Why server-side install matters more than you'd think
Most of this mod's settings live on a game-settings object that the server owns and replicates to clients. If the mod is only on your client, the server's unmodified values overwrite yours — so building restrictions behave as vanilla no matter what your client has. This is why players report "the radius changed but I still can't place bases near each other," or "I can't build on water on my server but it works in singleplayer."
Rule of thumb: install on the server for the rules, install on the client too for the visual ring.
Known Issues
- The visual base ring only expands on machines that have the mod installed. The ring is drawn locally, so if the mod is only on the server, the range is correct but the circle still looks vanilla-sized. Install client-side as well to see it. Everything still works — try building outside the old circle and you'll see it's allowed.
- Extending an over-water platform can fail with "Not placed on the ground." Placing the first water foundation works, but connecting more pieces onto it may be rejected.
WaterFoundationMinHeightAboveWaterwas added to try to address this and did not fully resolve it. Still being investigated. - PvP servers: neighbor spacing uses a separate value from normal servers. This is now handled (see changelog), but hasn't been verified on a live PvP server yet — reports welcome.
Notes
- Larger ranges mean pals roam and work over a wider area — keep that in mind for server performance at extreme values.
- Safe to add to an existing save.


