Description

10 vs 10 Deathmatch Mode designed in a "Attack and Defend" style, on a carefully, handcrafted detail-rich map. Lot's of items and weapons placed, including hidden rare weapons and vehicles, including cool custom made buildings with a ton of detail and well pit together jump puzzles as well!
Rules:
Two teams battle for a total of 3 rounds, after the first round attackers and defenders swap roles.
Weapon spawns & available airdrops/equipment/vehicles are fairly balanced across both teams. All players start out with a standard but randomized loadout consisting of either: M416/MK12, Groza/M24 or MP5/MK14 and lvl 2 helmet/vest/smokes,nades, 2x boosters, 2x first aid kit, again equally balanced across both teams
Defenders have massive supplies, good cover and a very strong fortress. Attackers can launch their attack by land, air, sea and from afar.
Despite the strong fortress defenders have, attackers have the advantage of attacking from two sides, wich makes for fun and interesting gameplay hopefully!
The 5 attackers who spawn near the plane camp crash site in the jungle will all be equipped with 5 unique ghillie suits to blend in with the environment. Pretty cool yep.
Regardless of the standard loadout, every player is free to choose their own gear from a huge selection in the game. While most weapons and ammo is freely available with no limit, rare stuff such as the AWM or level 3 gear is limited and on a respawn timer.
Most of the makeshift cover on the custom buildings, can actually be destroyed! Also, there are various gas cannisters spawned on both sides, these respawn periodically, if you're a good shot with a sniper rifle you can blow these up to force enemies out of their cover spot!
Have fun! Made by Sliccerx for the 2026 CurseForge UGC Contest.
3000/3000 Props placed
819/1000 Devices placed
This is an accurate representation of the actual in-game map:

Spawn limits for props, devices and vehicles:

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