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Quattrocity

Quattrocity
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Overview of the natural and the chokes of the natural and the main and the hidden place near the natural expansion.

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Another complete overview of an older version

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Spawnpoint and choke for the main

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The middle of the map Quattrocity

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Goldexe with the 2 chokes to the natural

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the new overview (v0.5)

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Map overview

Description

The layout is like the standardmap Metalopolis from Blizzard. I tried the best to make a map with a similiar layout. The Map is totally even (just some doodads here and there) and devided into 4 spawnpoints. Map is for 1v1, 2v2 or free for all. If u find any bugs or the gameplay is not quiet good please let me know. (use the commentsection below)

At the moment it is version 0.5. If i find some issues or u report some, i will update the map.

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v0.5

  • reworked the choke of the main to make it easier for toss and terran to make it close
  • fixed a view issue with the hidden bushes that allows the player to see a bit behind it
  • fixed a glitch when a coloss gets near to the upper cliff at the xel'naga watchtower
  • fixed an issue that allows to build any building a bit in the choke
  • added an extra light to the xel'naga watchtower
  • some doodadwork after changing the chokes of the main

v0.4

  • playable size was reduced
  • added some doodads at the cliffs

v0.3

  • deleted some ligthning witch cause heavy fps problems at the goldexpansion and the natural
  • added some sparks on the mapground
  • added some basic lightsources for some doodads that don't cast their own lightning

v0.2

  • deleted some fog
  • added some more details on the ground

v0.1

  • first try to upload it on b-net

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(Map is made by myself, my normal nickname is Sloke but here I'm Tamarsaxe)

The Quattrocity Team

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