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No Level Scaling

NPC and bosses levels will stay within area level range even when outscaled by player.
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Description

No Level Scaling

 

The Blood of Dawnwalker 1.0.4 ready

Simple mod that prevents enemy level is catching up player's level when outscaled. Affects generic NPCs and bosses. Not an ultimate "no scaling", but enemies will always stay in area level range. That means way less sponginess in the area when you got a few levels.

By default vanilla uses 2 level scalings:

  • Difficulty-based: Easy -2,  Normal 0, Hard 2, Very Hard, 3, Overpowered, 4. Mod doesn't change that.
  • Offset-based: Spawn Level Offset Normal / Outscaled = 3 / 0 (enemies can't have lower level than player). Mod changes that to -50, in result all outscaled enemies will fallback to their minimum aka "area" level.
<figure class="quote col-3-3">
Aka soldiers in the camp outside of Laslea will have level 3 even if you are level 50.
</figure>


Installation
Extract pak file from archive to ...\steamapps\common\The Blood of Dawnwalker\Dawnwalker\Content\Paks\~mods
Create ~mods folder if you don't have one yet.

Uninstallation
Delete installed mod file from ~mods folder.

Compatibility
Should be compatible with anything not affecting paked game.ini.

The No Level Scaling Team

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